osamanobama said:
1) soo because it hasnt sold 50 bajillion units in under 9 months, it means it failed? im sorry but selling 8.8 million of something in 3/4 a year is amazing, especially for a perphiral. 2) you said "This Move had been in development before the Wii was announced is fanboy talk. " "And in these 4 years all Sony came up with is more or less the same experience as the Wiimote with bad software support." well its not fanboy talk its true. and if you are going to go around claiming the Move is a wiimote clone, the same could be said (more easily) about the kinect and eyetoy. and after all nearly 10 years all Microsoft was able to come up with is more or less the same experience as the eyetoy with awful software support. much worse than move. 3) i didnt know we were debating on which device was more successful. its pretty obvious its the kinect, i thought i along with every one else (aparently besides you) were just arguing that Move it quite the sucess, after you said it was a failure. so if your measurement of failure is anything that sells less than kinect, i guess nearly everything fails. and there are a few Moe only titles close to 1 million. Sports Champions (only bundled in america), and eyepet. but you are leaving off the biggest draw and success of the move, and that the core titles. Killzone, Resistance, Heavy Rain, Resisdent evil, SOCOM, LBP2, inFAMOUS 2, NBA 2k, MAG, etc. |
8.8 million (actual userbase of 6-7 million) is not enough to get 3rd party developer excited. Sony pushed move big time using "This changes everything" but in fact it didn't. There is no big 3rd party support and we are still waiting for the first Move only game that shows us something the Wii can't. That is why I call it a failure.
Why the hell are these core titles a success of the move. Heck most of them sold less than their predecessor, which did not have move support at all. So Move did nothing to sell these titles and thes titles did nothing to sell the Move.
Imagine not having GamePass on your console...







