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Mad55 said:
I see you just want jrpgs to seem like they really only belong on the ps3 as opposed to the 360. That link you posted never said those werent added because of the 360.Theres other interviews where developers of the team stated they got all the stuff they really wanted to into the game.ff13-2 is supposedly a much bigger game than 13 and will have dlc because the team wants it to have dlc unlike 13 which they felt was complete the way it was. those game  assets that werent added to the game would not have made the game great and they were obviously not essential. And those three areas would not have required 2 more discs to add. all the data being used up was from cg cutscenes not anythign else really. And im not sure about la noire but i think the developers lost money because they took to long making the game and the technology they used with the cameras was really expensive. Rockstar might have profited though. 

There are others that said it's because of the 360 not to mention the fact that it's obvious having issues with 360s size already. There's something called PR aka lying your ass off, MS is really good at it, also the really implies they wanted more things in it just not as badly. The reason they didn't put dlc on for FFXIII is because there would be a massive backlash because everyone would say/think/know that they only cut the content because of the 360 size and even if they gave it for free (which they wouldn't) it would be admitting the 360s effected development of the game something which MS and square denied excessively (despite being true). With 13-2 no one gives a shit and I doubt it's a bigger game square footage wise, it might seem bigger if they get ride of those straight lines they call maps. It would have required 2 disks, the GB was almost neough to fill one then you have redundant data, it would have equaled two more disks. 

They lost money because they spent a ton on making the game (partially due to length it took and technology they used yes) and no rockstar didn't profit game was a failure fincially wise despite getting a ton of sales. With low budget games it's usual best to stick to one console so you don't have to waste money porting it (and developing it to go around porting it) especially when the demographic of the game heavily favors one console. Instead of spending extra money porting it and half the sales on the other console you would have still got if you left it on one.