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dtewi said:
Twilight Princess.

Stab this guy!

Enter temple!

Solve a puzzle!

Go to twilight realm!

Solve puzzle!

Collect 8 tears!

Beat boss puzzle!

Repeat 8 more times!

It was simply too repetetive.

I never knew simplifying actions into generic ones made something repetitive.  If that's the case, I guess games with unique scenarios are super repetitive too.  I mean, you're always exposed to a situation and then forced to solve it, exposed to a situation and then forced to solve it, exposed to a situation and then forced to solve it.  It just goes on and on and on.  You can't generalize something and then call it repetitive; that makes no sense.