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KBG29 said:
I believe its because of the shift away from exclusive development. Previously, most Japanese companies focused just on PS or just Nintendo products. Now they try to make stuff work across PS3, 360, Wii, PSP, DS, and in some cases PC.

The same thing has happened to western titles that have shifted to multi-platform. It is a huge sacrifice in quality, and soul of the game, but it makes for nice sales numbers.

This is why I call bullshit on competition helping us out. All I see competition doing is killing pinnacle game development. Consoles don't get pushed the way they did in the past, and PC's just get the same soulless product with higher res models.


EXACTLY! That's what I think.
So not necessary a lack in quailty, but in quantity. All that time spent on multiplatform development is affecting the quantity of games being released.