jkimball said:
BTW the bolded part is completely _correct_. You buy a devkit for 10k. Nice. Then you have to *publish* the game. You need Sony's permission, and you pay licensing fees to do so. This is Sony's cut of every PS3 game sold. That's how Sony gets paid for selling all those consoles at a loss! How do you think Sony recovers their HW losses? Magic? You play a flat fee upfront, plus a decling fee per unit sold. THis applies to anthing carrying the PS3 logo. Similar thign applies to using the Blu-Ray logo. You can't just start printing BD movies - you gotta pay the fees first! Ninentdo is famous for being *very* militant about licensing fees. If you didn't pay Ninty to use the Nintendo 'gold seal' on your games, expect to find yourself in court. There were a number of 3rd party developers who tried to sell 'unlicensed' games for nintendo systems. Nintendo sued them all into the ground. Maybe, having lost the last two generations, Nintendo is nicer now. And maybe Sony, having won the last two generations is teh bad guy this round.... |
Licensing fees are built into the production fee/cost for units. Its no magic "$10k" fee for a product like that - so the numbers presented above are completely incorrect.
I haven't seen the latest figures on licensing fees for a while, but last I heard fees for the PS3 were significantly higher than either the Wii or the 360.
Nintendo has also (for a while) had a system where "budget" titles can get a cheaper production run, and pay a smaller licensing fee.
The comment above about "$20k for all three companies" is what I was specifically highlighting as completely incorrect.
...
Fact - developing a game for the PS3 is significantly more expensive than for the 360, and much more so again than for the Wii. This is part development cost, part devkit costs & part licensing fees.
Gesta Non Verba
Nocturnal is helping companies get cheaper game ratings in Australia:
Wii code: 2263 4706 2910 1099







