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A decent sized leash, as others have said, keeps developers on their toes. Optimum video game development occurs when developers face just the right amount of adversity, whether that adversity is hardware limitations, executive demand, hard deadlines, or low budget. Too much adversity, and you get unhappy workers who either leave or see their output diminish, too little adversity, however, and you get pointless crap that nobody asked for

This extends to most art forms as well. Anyone up for the Star Wars Prequels?



Monster Hunter: pissing me off since 2010.