Jay520 on 15 December 2011
Rainbird said:
Well, your post is as applicable to me as it is to him. And I don't see how comparing a game as critically acclaimed as Uncharted to the standard set by any other game is unfair. |
Well, when I said:
"I wish people understand that linearity is a style, not an issue, and stop pushing their preffered style down everyone's throat as if it's objectively superior. "
This leading sentence should have set the tone that my entire post was directed at people who were "pushing their preffered style down everyone's throat as if it's objectively superior," as I thought Pullus was doing.
About MGS, I personally feel that although it's linear, it's also going for a fairly different direction than Uncharted. MGS's gameplay is based around giving the player freedom, while Uncharted is based around pre-established set pieces, puzzles, obstacles, etc (although, I will say that Uncharted offers a fair number of optional stealth/brawling/shooting moments compared to most lineaaar games). That doesn't necessarily mean MGS's method is superior though, IMO. I'm not really too interested in debating Uncharted vs MGS though, because it's really all subjective.







