pezus said:
No, what we need is variety, not every game being like Halo. But if Halo had been multiplatform from the start, I'm sure many more games would play like Halo today, just like we saw after Cod's success with almost all FPS games (and even RPG and TPS games) |
I'm not saying that every game needs to control and play like halo...However they did nail the unpredictable gameplay down to a science. Thanks to stellar AI, very balanced set pieces and many factors at play which can contribute to a desired outcome...some which don't even involve you and your actions.
Biggest mistake these new action games do is that they are programmed to wait for your action to trigger an event. Like..."Pick up rocket launcher and attack a tank....Pick it up...Pick up rocket launcher."...game can not continue till you do so. The game is telling me how to play it...how freekin lame and boring is that?
In Halo, rocket laucnher is somewhere to the side, as are 4 other weapons. If you want to go take on the tank with a handgun, you're welcome to do so. There are very few games that do this and I really don't understand why...
And Halo games still manage to tell a story in the process so you can do a story driven experience without scripting the shit out of it. Look at Mass Effect 2...awesome story, not scripted at all.







