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Michael-5 said:
TWRoO said:
Michael-5 said:

I loved the difficulty in the 64 and SNES iterations, ever since then they have made the game too easy.

I'd rather play Mario Kart 64 because the track designs and battle map designs were less forgiving (get hit at the wrong time on Wario Stadium and you go back about 40 seconds in the lap when you fail the jump).

That's bad design. In local MP it puts you out of the action and unable to catch up unless you are much better than your friends. In GP mode against 7 opponents, if you fall off there on the 2nd lap there is almost no chance of catching up, so you might as well quit.

The AI in M64 was bad, but as long as you didn't let them get too far ahead, they were fine. If you got a lead on them, it's not like they could magically catch up.

Yes, they could... that is what was terrible about the AI in the game... that's what people mean when they say rubber-band AI, MK64 probably being one of the worst offenders for this. You could shoot the AI controlled karts with a red shell, and they would fall behind, and yet would catch you up easily without going by any item boxes. And if you didn't block them or hit them with something they would sail past you into first before they suddenly decided to be slightly slower than you again.

I dunno why you bring in difficulty because I play the game with friends, and the AI in all Mario Karts are pretty easy to beat. I agree with you about Zelda and Mario (although I haven't played much of both games for Wii), and I would even argue that Donkey Kong Wii got harder. Mario Kart is also about the same, and I feel very little has improved since Mario Kart 64.

You were the one who brought up the difficulty, as proved above in the quote tree (I deleted everything but the relevant sentence)

RolStoppable said:

I have to agree with TWRoO, you really are blinded by nostalgia.

Wario Stadium on N64. Even Rainbow Road and Bowsers Castle levels, best on the N64.

Now I know you are crazy. No one likes Rainbow Road on the N64. And Wario Stadium was also a dull track (IMO 3rd after Rainbow Road and Luigi Circuit) I'll give you Bowser's Castle, that one is pretty good, though I slightly prefer the Wii version, and I love the Double Dash version the most.

and yes, playing single player to unlock tracks (and characters) is a big deal. I never play the game alone, and doing so feels like a chore. (But racing Rainbow Road doesn't!?) Mario Kart is fun because it's something everyone can play, and it's funnest when you have 3 or 4 (or more) people over and everyone (good and bad) can play together.

Item balance in MK64 is the best, there isn't a pow block or a cheap bullet bill to knock you out at first, but the Blue Shell Bomb is a cool upgrade.
Wait? you think the new Blue Shell is better than the MK64 one?.... wow.

Graphics too man, Mario Kart Wii looks pretty crap to todays standard. Mario Kart 64 looked amazing, and was a huge jump in graphics technology over Super Mario Kart. (But not as big as almost all other N64 games) Mario Kart Wii has slowdown (something MK64 never has)(Can't say I have ever experienced frame-rate problems in any MK) and looks no different from DD except for the single kart racer.

I mean take the Skyscraper battle level in Mario Kart Wii. It's terrible, jumps gaps are too small, tracks are too wide, and overall it's just too damn easy.

I hated the skyscraper on the N64 version, when there are only 2, 3 or 4 players there should not be massive gaps in an arena that you have to drive around before you could get to your opponent... playing on the skyscraper was dull because most of your time was spent just driving.

What you say hurts me. Mario Kart 64 is by far the best fun racer of the gen, and by far the best Mario Kart. Since MK64 all Nintendo has been able to do is repeat the exact same formula (I'd even think they still use the same engine)

If you seriously believe they use the same game engine as on the N64 then you are a fool... I know nothing about game programming, but that should be obvious just from looking at them (once again I point out... MK64 didn't even have 3D karts


Gah, I said I wasn't going to do this!