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RolStoppable said:

I have to agree with TWRoO, you really are blinded by nostalgia.

MK64 is the low point of the series which is why it was even up for debate whether it, Diddy Kong Racing or Crash Team Racing is the best funracer of the generation (note that I said funracer instead of kartracer, because this subgenre isn't restricted to karts; it's just Mario Kart's dominance that had led to misleading label of kartracing). In any other generation it's Mario Kart first and then everything else.

I also count Snowboard Kids as a "funracer", and it is also better than Mario Kart 64... unfortunately I haven't played Diddy Kong Racing, and only spent a few minutes with Crash Team so I can't rate them, but I have only heard good about DKR.

Mario Kart Wii actually only offers eight tracks at first, one new cup and one retro cup. Just like MKDS and MK7. All this means is that you have to spend about one and a half hours in singleplayer to unlock all cups. It really isn't a big deal and plenty of other unlockables sweeten the process.

Whut? Well my memory is clearly not what it once was if that's true... could have sworn that there were 2 new cups and 2 retro open from the beginning of MKWii.

The item balance in MK64 is outright bad, because the player in second place can get a golden mushroom.

True, though it was limited to 5 boosts in MK64, plus had a timer from the first boost, wheras the newer golden mushroom is unlimited use and a timer.... then again the way the boost works 5 is sufficient, in MKWii if you leave a perfect gap between boosts to enable top speed I think I can fit in around 6 or 7 during the timer.

Combined with the ridiculous intended shortcuts (like Koopa Beach, a quarter of a lap; good thing they toned that nonsense down in MK7's retro version) and the even more ridiculous unintended shortcuts Well MKWii seems to have some of them too... Grumble Mountain being the worst