Rainbird said:
There's nothing wrong with linearity strictly speaking. My personal beef with linearity starts showing when linearity is used in a way that locks the player out of the experience. For example, Uncharted 2 relies a lot on scripted events, and is very restrictive when it comes to letting the player be a part of the experience. On the other hand, a game like MGS4 is very linear as well, but it still allows the player to play the way they like best or feel is best for the game. You can go through the game without ever being spotted, without ever making a kill or just going at it like a third person shooter for example. Don't get me wrong, Uncharted 2 is a great game, but the model behind it just doesn't excite me anymore. Which is why I hope The Last Of Us can be something more than the Uncharted games have presented so far, because I think we can do better. And if we can do better, I will continue to support that progress which can be made. Even if The Last Of Us is scripted as hell, I'll still get it if it's a good game, but if Naughty Dog want to make it a must buy for me, they need to do more. |
My post was mainly directed at Pullus. I can understand why someone could dislike Uncharted and I understand his views. But lately, he's been complaining so much that it's become an annoyance, and I just really needed to address his post about Uncharted/Crash/Jak. I respect what your saying though (although I'd say comparing any game's freedom to MGS's freedom is a little unfair for the former game, considering MGS is usually considered the epitome of a free, yet linear, game).







