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lestatdark said:
The_Joker_Product said:

Meh you were just being overly picky though to spin it in your favour, pretty much every PS3/Xbox 360 game as DLC that can add anything from costumes to even new levels. This is not common with the DS. Same with the multiplayer, its is not as common nor as good as what you could can get on any decent online game on PS3/Xbox 360.

The controls still stuck for most games on the Wii, theres plenty of game ive played that were good but let down by awful controls.

Theres good and bad games on both consoles, but just look at the scores for this year only 2 Wii games got above a 90, no DS game got over a 90. While PS3 has 11 and Xbox 360 9. The difference in quality between the average game for these consoles is huge., anything below an 80 on PS3 isnt even worth considering. Not even 5 games on the Wii got above an 80 this year.

Actually, the online funcionalities of the DS are just as good as the PS3/360. Again, i'll point you to the case of Pokemon, which is still the paramount title in online functionalities (i.e - the number of players that every pokemon version has far surpasses any game on the PS3&360 and every single player can play online with one another). It might be a different system, but it works either way. 

Controls are not properly a quantifiable metric, unless it's the cases were it's proven that the controls are an impediment to the actual gameplay. Alas, one of the most proeminent cases of bad control input is a PS3 title - Lair - which had rather serious control issues or even cases in some major titles which the inputs have some serious lag to them - Uncharted 3 -. Most of the issues that people have with some controller interface stem from their own inability to adapt to them or because it's rather different from their most common denominator.
Thus a Wii gamer only will have trouble adapting to the PS3/360 controller scheme and vice-versa. Same happens when a console player tries to adapt at first to the KB+Mouse interface of the PC. 

Well, considering the fact that the DS is being out-phased in detriment of the 3DS, it's rather normal not to have high critical score titles. But then again, since when a score of 90 is a threshold for a measuring stick of quality? Pokemon Black and White, which are both acknowledge not only by the majority of the fanbase, but also a large number of critics to be the best entry of the Pokemon franchise to date, even though it's "sitting" at 87 on Metacritic which doesn't have the scores for Gen 2 and Gen 1 pokemon games but whose reviews can easily be found on the net (the majority being perfect or close to perfect scores). 

A simple number doesn't determine quality nor "rights" to compete between games. Fun factor, critical peer view, public opinion and objective worth has more value than just stamping a 90, 80, 70 or 60 inoquous number next to the name of a game. 

The multiplayer experience on the DS is nothing compared to the PS3/Xbox. Pokemon...really? ive played DS games online, its not the same as you playing a game with a dozen people while talking to people on headsets which happens commonly or going through a storymode of a game with your friend who you can invite along.

Lairs controls sucked because of the sixaxis which was a failed idea that pretty much nobody uses now, it was also a very early game. Goldeneye only came out last year and its controls still suck, ive had the Wii for a few years now so im not new to it either. Its no wonder these FPS games dont sell on the Wii.

Its no surprise Pokemon doesnt have a greater score, the games have barely changed at all. Its pretty much the same game but with worse looking character designs. The original Pokemon Red had great character designs, the ones in the newer games are just plain awful, the ones in your signature prove that completely.