fordy said:
You're right. Xbox live and Steam are puny in comparison to PSN....PSN set the standard on the correlation between consumer purchased system and online play
Yes, we all like to believe articles that back up our arguments, despite logic pointing in the opposite direction. So tell me, WHY was piracy not an issue on the Wii, yet it was on the PSP? The systems with the larger libraries tend to suffer more with piracy issues. PS1 was more pirated than N64. PS2 was more pirated than both Xbox and Gamecube (and I'd be willing to bet combined, severalfold). Failure to sell a system is not directly correlated to piracy. In fact, it could be more argued that it's INVERSELY proportional.. |
"how can a system use an online service and cheat/pirate IF"
well firstly what does piracy have to do with connecting to psn? and an online system can be attacked and invaded regardless of the measures put in place
"You're right. Xbox live and Steam are puny in comparison to PSN"
never said so ( or implied so ) i mean't from the point of view of how are they relevant to your argument? does cheating not still occur on xbl? wasn't steam hacked just the other day?
"Failure to sell a system"
i told you before and i'll tell you again i was not speaking of the psp's hardware sales, i was speaking of its software sales and issues with piracy







