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o_O.Q said:

"So far I have repeated this three times today. The user should have the right to do whatever they want to the system they purchased."

you haven't answered my question either, does that include online cheating and piracy?


For fucks sake, how can a system use an online service and cheat/pirate IF THERE ARE PROPER REGULATIONS ON THE SERVER SIDE? What is so hard to understand about this sentence? They can try, but it wouldn't work, the same way as before but WITHOUT intruding on a customer's freedom to modify their system.

o_O.Q said:

"Just look at the PC and the 360."

what about them? 

You're right. Xbox live and Steam are puny in comparison to PSN....PSN set the standard on the correlation between consumer purchased system and online play </sarcasm>

o_O.Q said:

" other widely pirated system of this gen" " flogging both of their competitors in both hardware and software sales"

all i see there is you contradicting yourself obviously piracy wasn't as great a problem for the wii

these are links to claims by devs and sony themselves speaking on how big a problem piracy was for the psp :

 

http://www.psptogo.com/psp-news/2010-01/9755.htm

http://news.softpedia.com/news/PSP-Piracy-Upsets-God-of-War-Ghost-of-Sparta-Developer-163338.shtml

http://www.psxextreme.com/psp-news/1595.html

now of course there is the possibilty that this is all one great conspiracy and it was never really an issue but i would tend to think otherwise

 

Yes, we all like to believe articles that back up our arguments, despite logic pointing in the opposite direction. So tell me, WHY was piracy not an issue on the Wii, yet it was on the PSP? The systems with the larger libraries tend to suffer more with piracy issues. PS1 was more pirated than N64. PS2 was more pirated than both Xbox and Gamecube (and I'd be willing to bet combined, severalfold). Failure to sell a system is not directly correlated to piracy. In fact, it could be more argued that it's INVERSELY proportional..