Rainbird said:
I hope ND will accomplish this, but I fear they will go the Uncharted-route of making the game extremely linear to accomplish it. It's still early days of course, but I'll remain unexcited until I see that ND can deliver high quality story telling without locking the player into a very strict path. |
That's probably true and the price to pay. No open world has come close to handling narrative (and I include RDR, GTA, Skyrim and others in that statement). Open world means loss of narrative flow and character cohesion (although I do think there are ways this could be improved) at the moment.
My expectation would be somewhat open, freeform encoutners along a structured narrative.
Which suits me. I love narrative in books/films and while I wouldn't want it in all games I do want it in some and ND are among few developers able to deliver at the moment in this area.
Try to be reasonable... its easier than you think...







