Jumpin said: I like RPGs with a turn-based battle system. I feel as though any alterations to that basic formula usually ends up in a cheaper feeling experience. Not always though, I found that some games have been somewhat successful adding in some action elements such as the ATB system used in Xenogears, FF4-9, and Chrono Trigger. Games which have gone to an almost action style game (like Kingdom Hearts) are not even really RPGs anymore, they're action-adventure. |
i would never blame you for calling KH an adventure game, since it got enough elements of it, though i agree with lestat - an rpg isnt defined as easy as a shooter, there's so much variation in this genre... and i mean, just looking at the difference between w-rpg and j-rpg, i mean, by the definition of either of them, the other one isnt an rpg. Japanese games tend to give you a straight path, focusing on the plot/characters and restricted character developent. looking at those requirements, KH is very well to be considered an rpg. if we only look from a western persepective, where making your own thing, and creating your own story and playstyle, define westernbased rpg's, KH is everything but an rpg.
so yeah, it depends on how you look at it, but since KH was made in Japan, and labeled an rpg by square itself, and also fullfilling the criteria, it simply is. But again, i wouldnt blame people for thinking different, since they look at it from a different angle. even if it is the wrong one. *g*
edit: of course beeing made in Country X doesnt mean that a game with a certain kind of elements is automatically an RPG, its just that... .. gosh, i dont know how to explain it. i think ... its just as it is? dunno.