kowenicki said:
The best bit of the interview was actually this...
We had to maintain that commitment to the sandbox nature of Halo gameplay - making sure we're empowering players to make choices in how they approach each problem instead of giving them only one solution. That was one of the things we held at the core of everything we did." So far, so familiar.
Those new sandbox battles will be deliberately like the ones fought in Halo, rather than the similar-yet-somehow-different firefights from Reach. "Halo's original campaign was kinda under-designed," says O'Connor. He means it as a compliment:
"You learn the sandbox at your own pace, and I kinda miss that. It's something I would like to see come back to the Halo universe. I sometimes feel that modern games are overdesigned - they funnel you into fights when really what you want to do is smell the roses. Halo used to let you do that. As it got more modern, it tended towards more defined encounters and experiences. Reach tries, I think successfully, to make you use all the elements of that sandbox in a very certain, rigorous, action-packed fashion."
The bolded part is music to my ears...
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Yes yes yes.
This is why Aniversary kicks the hell out of this gens FPS crowd.
COD campaign especially 3 may as well play for you.
Jeesus I hate COD fo how its destroyed FPS campaigns.