UltimateUnknown said:
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No it's not on rails but it does clearly have navigation comprimises and I think it's going to be perceived as being essentially on rails judging by the comments you mention from the developers, such as:
"Controlling the horse with reins was the most natural method of navigation that Lionhead could come up with, Peter says. “When Microsoft came to us and said go do a core game using Kinect, the first thing we did was ask ourselves, what is important to a core game? And one of the big problems is navigation. We did lots of experimentation with pointing and pushing gestures and jogging on the spot – all utter shit. And so we had this breakthrough where we set you on a horse and cart. That makes sense if you’re sitting down.”
I've read most comments from Pete I believe and the vision formed is that to move you are essentially sitting in your wagon steering with reins via Kinect gestures. It still sounds like anytime their is cobat you will be more or less fixed using gestures to cast spells.
In short, everything about Fable The Journey confirms that Kinect cannot replicate normal navigation for a title like Skyrim and that specific schemes/settings to use it for navigation are required.
TBH in the context of this thread I'd say the information about Fable confirms Kinect wouldn't work well in the manner opinioned by Bleszinki in the broader framework of Skkyrim.
Now, it would be great as an optional extra with maybe some magic competitions or whatever added to the game where you stand still and cast spells.
But in regular play in a game that expects you to move during combat it clearly wouldn't fit well.
Try to be reasonable... its easier than you think...







