you guys couldn't be more wrong with the number of employees to the years of development to the quality of the product stuff.
Sucker Punch was a perfect example, but somehow it was not the same. Nobody knows why, but ok.
Media Molecule:
founded by 6 guys in 2006!
First game LBP in 2008!
PSP release of LBP in 2009!
GOTY release of LBP in 2009!
LBP 2 release of LBP2 in 2011!
DLC for LBP2 in 2011!
--> Number of employees: 40.
you can do a lot of awesome stuff with a team of 60 great employees.
I did not know that the MS / Xbox hate was still that strong on VGC.
People here seem to forget that MS does a lot of partnerships with different studios. That is how Alan Wake, Gears of War, Ryse and Mass Effect are exclusive to the Xbox 360.
If MS can add two 3 million+ seller next to Halo, Forza, Fable and Gears you have a very good roster of software.
Imagine not having GamePass on your console...







