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Joelcool7 said:

Yes absolutely and I mention that I said without using existing resources, also judging by Remedy's other games it always takes them at least three years between big games. More then three between Death Rally and Max Payne and two before Alan Wake was even announced so chances are it was in development even more then five years. Also scrapping content happens in every games development process, it would happen with a team fo sixty as well.

Not to mention Remedy has proven you wrong their sequel to Alan Wake is not yet on the market and it has been nearly two years since the last one was released. Not to mention we don't know if the game is of the same caliber either, judging by the fact that it is a digital release and not a physical leads to a lot of questions about whether it is indeed a big budget full fledged Alan Wake experiance or a rushed sequel.


Look at how much the game changed though. They probably spent way too much time going towards the openworldness. And being such a small developer it took way too long for them to rebound.

About the sequel. How am I proven wrong? 40-60 is an increase of 50% so if they stick with than we have to move the timelimit up to 3 years. You also have to look at the fact that they were making DLC for awhile. Also they have an announcement set for Dec 10 of this year for their newest game. 

 

Edit: And they still have 6 more months till Alan Wake's 2 year birthday. 

I can't put together a coherent argument this late T_T

Edit 2: Seece's post is so much better