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I'm not entirely sure. I was told at PAX that the development team developed the game with 3D in mind. They even told me I had to play the game in 3D at PAX because that was how they intended it to be played. Honestly I thought 3D was a disaster on 360 and the PS3 version wasn't much better. Personally I prefered it in 2D but the 3DS game was pretty good as well.

But if 3D was Sega's focus it makes sense a Wii version never made it to market. I haven't heard if WiiU will be 3D compatable but assuming it isn't Sega might not bring it to that console either. It doesn't make sense that a 2D version never made it to Wii mainly because the 2D HD version is likely what everyone wants to play anyways.

Sega is being dumb, Nintendo's consoles are Sonic's home. Sega's consoles were directly competing with Nintendo for the exact same market base and the same consumers. Their franchises fit perfectly on Nintendo's platforms especially Sonic amd for Sega to throw a Nintendo centric title on the competitors platforms and not Nintendo's is just foolish.

I think Sega might reconsider and bring it to WiiU at launch simply because they will see the dismal sales on 360/PS3. But that will be to late WiiU is a new platform without an established user base meaning they can't sell to the installed Wii base. They will also lose out because many WiiU owners will already own PS3/360.

In the end I think Sega missed an oppurtunity to sell a million or so copies on Wii. They can't recoup that loss by launching on WiiU. In fact I think a WiiU launch would be a waste of resources. Its not that porting it wouldn't be cheap it could be done in 4 weeks or so, but the cost of manufacturing copies, getting it distributed, marketing it and getting it on shelves just doesn't seem worth it.

Sega lost out!



-JC7

"In God We Trust - In Games We Play " - Joel Reimer