zarx said:
OT: I really wish that Bethesda had put some work into the engine on PC, their claims of a rewritten engine just look absurd when it suffers from so many of the same issues as Oblivion. It is still DX9 (rewriting the engine without actually utalising new tech seems stupid), texture resolution is barely higher, it's not even large address aware, animation system seems to be the same tho their new mocap studio seems to have helped, you still have to load to enter cities and even small buildings not to mention many dungeons have a mid point load, draw distance suffers the same limitations and is not being able to load more "grids" than Oblivion while still being stable(the new distant LOD system for mountins is good tho), shadows seem the same to worse, not large address aware by default etc. Their art team seems to have really pushed it to the next level despite the limitations of current consoles. |
You know, it is odd they seem to have produced a better DX9 engine than Oblivion and nothing more.
I'd have thought they'd have put in DX11 assuming the next gen of consoles would support it (next Xbox for sure I thought would). The fact they felt DX9 was all they needed seems to imply they believe they have more time this gen to stick with DX9 than rumours of an iminent new Xbox would imply.
Of course I guess they might figure they can add DX11 later, but it does seem silly not to add it now, get their hands dirty with the PC version in preperation for next gen DX11 titles on PS4/Nextbox and PC.
Try to be reasonable... its easier than you think...







