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RolStoppable said:
pokeclaudel said:
Wow why would you start development with only 8 people on a flagship title that you know will be a hit? It should have started with at least 50 people from the start. If it did we'd probably have had the game at launch and Kid Icarus would be the holiday seller.

If Nintendo is stretched so thin that they can't even do a simple kart racing 3ds game where characters artstyle and half the tracks are already designed on their own in an decent amount of time it doesn't bode well for how long we'll have to wait between 1st party WiiU titles.

There has been a certain game that soaked up a lot of Nintendo's resources in the past year. Resource management is one of Nintendo's biggest problems and too much attention goes to prestige games instead of the titles that can grow the userbases of their systems. And since Nintendo isn't in the position where third parties carry their systems, they can't afford to play around too much with prestige games.

Regardless, Mario Kart doesn't even need a 50 men team. 30 should easily be sufficient to deliver a high quality title.

I believe you're refering to the new Zelda and if you look at that game you spent over half the game in the overworld. This shows that there should have been  less time spent making the game since you were always in the same area and thus they weren't creating many resources. The dungeons themselve were pretty small and not much variety from area to area yet it still took them 5 years to make. I bet if the task was given to retro they would have made a better game in 2 years 3 years tops.

Nintendo either needs to hire more people or they need to revamp their teams get rid of these people who aren't working fast enough or something. Keep the good programmers and designers as advisors and hire better people who can take care of the grunt work more efficently because this is gonna be bad when WiiU comes.