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enrageorange said:

Anyone trying to claim piracy doesn't effect game sales is naive.

I don't think anyone claimed otherwise. Way to miss the whole argument completely.

People like to "own" stuff, even if it's just a virtual copy. They don't mind paying for it as long as it is priced according. But that's quite tricky to figure out since everyone place a different value on the same item.

The biggest blow is that pirated copy often is the better product. Now, go and try get people to pay for inferior product that they could get free. It's a hard sell.

Like most of us (assuming). We'd buy the hard copy and then pirate the better version to use.

Another problem is how they like to blow up the numbers and that cause the industry to focus on the wrong problem. Hence, you see stricter DRM but that only make the pirate copy more appealing each time they beef up the DRM.

You want to attract people that would have bought your game. You want to ignore the people that would pirate your game, regardless of reasoning. You don't want to punish your customers and would be customers just to fight off the people that you should ignore.