| Barozi said: Well of course they could work longer on the game and they could hire more people to fix the bugs or test the game, but that would result in even longer development times (they already have a 3 year schedule on avarage, that's long enough). But that would also mean much more costs AND less revenue. But I find it funny that an in your opinion "unfinished" (which game is 100% bug free from the start ?) product from the same "supposedly great developer" becomes GOTY 2006 (Oblivion), GOTY 2008 (Fallout 3) and most likely GOTY 2011. |
I saw a quote from the Zelda dev team this week, they were talking about how they could have shipped the game last year but it would have felt incomplete. I'm not trying to compare the two games but the devs behind them, the fact is the developers of skyrim did a half-assed job at polishing and debugging there game. You may think the scale of the game justifies this but I don't buy that excuse. It's part of there job, they failed at it, that's all I'm saying.
Do you honestly believe that the scale of the game justifies what's happening to the gamers who bought the PS3 version of the game and can't play it due to one of the more severe bugs? Seriously?
...I already said before that reviewer praise these games despite having many many bugs, what are you trying to prove by that last paragraph?







