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ImJustBayuum said:
Alby_da_Wolf said:

ImJustBayuum said:

[...]

3. - I don't know what Move is to Sony, because it changed nothing with regards to Sony's gaming division / strategy. It's kind of a wasted effort from a business perspective.

[...]

3. Again just my opinion, Sony main current goals about Move seem to avoid being left behind in motion controls and possibly to carve its own exclusive little niche for "hardcore friendly" motion controls, while its competitors look like they manage to very often piss hardcore gamers off. 

3. I know its just your opinion, and i respect it but if one of their their goals with the Move is to create a new niche market (hardcore motion gaming), than IMO they are wasting their efforts and resources.The influence of motion support  on a core buyer's decision to purchase a game or not IMO will be  very  little in comparison to other aspects like quality, brand etc

For example, most core gamers will buy KZ3 because of the quality and brand rather than for the move support. For those that bought it because of the move support, will be in the minority. So is it really worth the effort/resources chasing that minority without charging a premium price?

"avoid being left behind in motion controls" do you mean trying to capture a piece of the casual pie. Out of the 3, Sony seems to be the least successful with regards to capturing the casual market. From my perspective, I fail to see any major benefit Move brought to Sony

My fault, I should have been more precise: with "avoid being left behind in motion controls" I meant mainly having the tech ready, and, even not doing wonder sales, accumulating experience, recouping R&D and initial costs, driving down production cost and grabbing as much market share as possible in the process. The niche bit is currently a main goal only due to its size compared to the total current size of the business for Sony, but it's also an opportunity target worth not neglecting for many reasons, first it's easy to add Move support to classic games, second, high precision motion controls aren't hated as simplified ones by hardcore gamers, so it's worth for Sony to present itself to them as the producer of the most friendly motion control for them, third, as MS and Nintendo neglect the hardcore motion control niche, it's really worth for Sony to try to grab it even if it's a little one, as it's a really easy target, almost no competition at all (it may not be a "Blue Ocean", but we could surely call it a "Blue Pond"  ). These goals are surely smaller than the casual market, the benefit is surely small, but they come for very little effort, so the profit margin is big, and they allow Sony to get experience, as I wrote, and not be left behind. The benefit is currently small, but it exists, and the damage not doing anything would instead be huge. Obviously to call Move a big success, Sony will have to conquer a far larger share of the casual market, but selling some million Moves even before it's ready to attack the biggest target is surely better than having to start from scratch. A last benefit that Sony is right to get and not overlook, is that driving Move's cost down early, it will be able to include it as standard with PS4, if needed, without making its total initial cost grow too much. Concluding, a series of small benefits, even the biggest ones, but that put together make it worthier for Sony doing it than not.



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