| darkknightkryta said: I have an odd feeling Toriyama is still doing the dialogue, which was the problem with the first game. Like Nojima(Or whoever worked on the story) wrote an amazing story/world, but then the characters started talking. But the game itself looks solid. I'm still probably not gonna get it until next year when it's 20 dollars, just cause of what I have to play through right now. Though, I might cave, even though the writing/design was bad in that first game, I quite enjoyed the combat system (Even though it's a button mash fest). |
i'm really not sure about Nojima, i cant believe he had nothing to do with the atrocious repititivness of "its our focus Serah said so". we'll have to wait and see what happens. all depends on the reviews and the fan reaction for me. it wasnt just the way they talked, it was the way Lightning walked and her poisture. i was playing Heavenly Sword recently and the realism of Nariko's body animation is incredible. because they used real body motion-capture, etc things like that. for Lightning she walks bizzare and stands bizzare because thats what middle aged men think young western gamers find attractive and interesting about a young female leading character.
if you compare something like FF13 to Heavenly Sword, you can see the developers (Ninja Theory) decided to use a woman for a more powerful story. in FF13 Lightning is used to be a "female version of Cloud". there was nothing interesting about her frequent menopauses, it was rather annoying actully. the battle system was also flawed for the first 15 hours. in a dungeon theres about 2 different enemies, each enemy is fought about 10 times. each battle is exactly the same to the last one, switch to Ravager, Commando, etc. it was the same battle played out 20 times in a row walking in a straight line. battles consumed a lot of time during the first 15 hours because your restricted to 2 characters. outside of battles the story was so unbearable your body involentarily shuts down.
point is they might have improved a lot about this game, but an FF is about the story. sadly i believe without Sakaguchi these current developers have no idea how to write a believable or compelling story. i'm sure FF13-2 will prove that point. just like FF8, FF10-2, FF Advent Children, and FF13 did.








