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TWRoO said:
Mr Khan said:
The fade on the art style is magnificent, and the controls seem smooth, though i wish almost for a different button layout (i keep thinking i'm playing Monster Hunter, and so press C to try to dash and try to use the d-pad for camera).

The only thing i've had trouble with is falling controls. It feels unintuitive to have to be pointing down to gain control over your direction

Pointing down?

The falling controls are the same as flight, swimming and beetle-flight controls.... it's nothing to do with pointing at the screen it's about the angle of your controller. A level controller means you fall straight down or fly/swim straight forward. Tilting it in any direction makes you move or turn in that direction.

Flying i figured out easily, but falling i just flew all over the place. It was almost pure luck that i even passed that tutorial, though i'll grant they didn't give you a lot of distance in which to gain control...



Monster Hunter: pissing me off since 2010.