crissindahouse said:
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... and what specs would those be?
Realistically, I wouldn't expect a significant enough difference between the Wii U and Sony or Microsoft's next generation consoles to prevent the Wii U from getting the bulk of third party multi-platform games.
The reason for this is quite simple, the games don't have to be equal in resolution, framerate, draw distance or detail to be released on both consoles. The average gamer would have difficulty telling the difference between a game playing at 720p@30fps and the same game playing at 1080p@60fps (even if there were minor graphical downgrades in detail and draw-distance to the 720p version) and yet the difference in processing power to produce the games at those performance levels is drastically different. For the vast majority of customers, if you had this difference in output resolutions and framerates the more powerful console could be 4 or 8 times as powerful and the perceived difference between the two systems would probably be smaller than the perceived difference between the PS2 and the Gamecube/Xbox; and if you consider that the Wii U is probably already at least 4 times as powerful as the HD consoles, Sony and Microsoft will not be able to release an affordable system that can outperform the Wii U by enough to prevent cross platform game development.