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RolStoppable said:
TWRoO said:



Gievn what Rol has mentioned, I may be giving Super Metroid a go in the future, as it's a full 2D game it doesn't have the same issue as zelda's psuedo 3D, which is lack of control (which reminds me, why hasn't the d-pad died yet... it's not needed for games anymore)

The d-pad isn't obsolete yet, because it gives you higher precision in 2D games than an analog stick. If you had ever really bothered with 2D platformers you would know that pulling off pixel-perfect jumps and landings is much easier with a d-pad than a stick.

If you mean having to adjust left and right in mid-air, then at least in modern 2D games a control stick allows for varying degrees of movement left and right, rather than having to tap left or right on a pad. I will admit when playing retro games with a stick, where you have to push it to the outer edge to get a response, would be more difficult. (And in the games that use d-up as jump, it would feel odd using control-stick-up... but then that function could easily be transferred to a normal button.

And in terms of d-pad replacement, I was more thinking along the N64s c-buttons if that makes it any better for you. Most of the time nowadays the d-pad is used as an extra 4 buttons anyway, and in those few times it is needed for 2D directional stuff (mostly playing retro games) 4 seperate buttons are just comfier. Why d-pads hurt the thumb is probably more due to how small d-pads are compared to the past, but because they are used so little it makes perfect senseTM that it takes up less space and a less prominent position.