sales2099 said:
o_O.Q said:
sales2099 said:
enditall727 said:
and LOL dont give in to that PolyphonyDigital "perfectionist" crap. Polyphony shot GT5 Prologue out quick and it showed that they knew what they were doing with the ps3. i believe they were just riding out the whole Turn10's Forza 2 and 3. They looked at what Turn10 was doing and just simply out-did what they knew Turn10 could achieve on 360(1000 cars,weather,nascar,night/day cycle etc). Forza 4 proves what PolyphonyDigital was aiming for(seeing as how Turn10 was not able to outdo gt5 in those areas even though it came out later)
as far as sony making 2 dumb moves with PSVita.. okay tell me this, name 1 time that Sony released 1 of it's platforms before it's competitor? *crickets* exactly NEVER! They ALWAYS release IN competition!! I said it right there in the OP! On them missing the Na/Eu Holiday season i guess they dont want to "rush" anything like the way we seen Nintendo rush the 3DS
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So your saying PD waits for Forza to make a move before acting? Thats not the behaviour of the supposed king of simulation......usually its they who should set the example. Thats why I don't buy it. Simply put, PS3 was a bitch to program for and they lost track of time, occasionally tweaking the game based on Forza 2 and Forza 3 features. But cmon there was little outdoing in the end. 3 Forzas, all 90+ on metacritic compared to one full GT game with a 84. They nailed some parts like the night and day cycles, but they still lacked a lot of features that Forza has. And cmon, 1000 cars. Its common sense 800 of them arent worth driving, even with the spec 2 update.
I think Sony should rethink their launch strategies. Launching after Sega and still winning just ain't gonna cut it anymore. Today, launching later = loose. I see no reason to not rush the Vita.....trading lack of launch games for a holiday launch. Like the 3d......launching rushed leads to a head start, and room to grow and improve. Nintendo ironed out most of the 3DS kinks..........before the Vita even released. Thats the magic of a head start, rushed or not
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this has to be like the 5th time i've seen you make this claim but you never seem to be able to name them...
for gt5 i can think of dynamic weather - rain, snow etc, more race types like rally, F1, go karting etc, day-night transitions, course maker etc
for forza for the most part all i can think of is the livery editor, autovista and kinect integration
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Oh please, don't make me your one stop source for Forza features. Try I don't know, wikipedia, the forza homepage, hell google "forza 4 vs GT5 features" and see what comes up :) Off the top of my head, its a lot of little things that make Forza a 90+ rated game. Simply put, Turn 10 makes a great sim AND a great video game, where PD neglects the video game aspect of their franchise, thus a 84 on metacritic.
Lets see.....more tracks, more detailed tracks, 500 "premium" (500 > 200) cars, autovista, livery editor, better damage, better top gear integration (including the voice that narrates Forza 4), arguably better car sounds, arguably better simulation (many Forza 4 reviews claim this to be so). But its the little things, video game aspect stuff. Better single player "campaign", seamless menus, better in game music, vast amounts of online modes, and extremely community oriented, and kinect integration. Also Forza games get a lot of dedicated DLC per game and they release much faster then GT5s did.
Does GT5 have rewind feature? Cause if not, then its another video game aspect that makes Forza better, for those looong races where one mistake leads to a loss and restarting is just too irritating.
If I had to pick the most important of the lot it would have to be Autovista, 500 premium cars, livery editor, and the community features. Again, Forza is a better package, combining simulation with being a fun video game. Hence the 90+ franchise that GT can't really touch.
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