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sales2099 said:
enditall727 said:
sales2099 said:
enditall727 said:
sales2099 said:
enditall727 said:
sales2099 said:
enditall727 said:

 

 

 

 

 

 

 

Nice response. I read all of it. Only the GT/Forza part and the developer part still intrigues me now. 

The 3rd party response is just another giant excuse. No need for the history lesson im aware of what happened. But again I talk pure results. Despite the what ifs and excuses, the hard reality is that for approximately 4 years, we have seen better 360 multiplats then PS3 versions. Tis the magic of being out first, you get the 3rd party devs on your side. If Sony made the PS3 just a tad more like 360's architecture, then the embarrassing ports wouldn't have happened. Don't tell me that you know better then the many developers that choose to make early PS3 multiplats ports the way they did. They have automatically more credentials then you or me on what to do with their time and money. 

 

"sony was just trying to be different from the Xbox"

It was never up to Sony and im sure now we all know that. 3rd party industry made sure they share almost exactly the same library, since exclusives are only a small fraction of it. So based on this knowledge, if PS4 launches after the next Xbox, they damn well make sure the architecture is similar, or here we go again :P

"Turn 10 can make a Forza 5 for 360 and it still wont outdo GT5" it is what it is, sorry.

So this is what it comes down to? Denial and ignorance? 3 Forzas. 1 GT. 3 90+ reviews. 1 84. It is what it is, sorry. 

 

"i see what you mean but premium car or not, GT5 still has over 1000 cars while Forza has 500

Forza just simply got outdid *lifts shoulders*

and Polyphony can easily do anything with Gran Turismo that Turn10 does with Forza. It's just that Polyphony only make's 2 GT's for each PS home console(obviously not this gen though being that they only released 1)"

Yes but 800 of them have inferior interiors and exteriors. Kinda destroys the "best sim" argument if they don't look remotely close to the real world counterpart due to being upscaled PS2 models. 

500 premium cars > 200. GT got simply outdid *lifts shoulders*

Actually no. Rsearch PD to Turn 10. Turn 10's big advantage is that they have a TON of staff, much more then PD. This explains how fast yet quality controlled every Forza is. If Sony cares to *take back* the sim crown, they should start hiring more people at PD, so until then, PD will work at a snails pace compared to Turn 10. 

PD did technically make 2 GTs this gen, but one was actually for PSP. Turns out that was the worst thing they ever did. They should have focused their resources purely on PS3, coupled with that GT PSP is in the *70's* on metacritic, a stain on the franchise that won't go away :)

 


The 3rd party response is just another giant excuse. No need for the history lesson im aware of what happened.

???

.. well..then.. why would you say this --> "it is a known fact that many 3rd party developers had trouble with it, even in 2010 with games like Bayonetta" <-- what was the point in saying this then if you were already "aware of what happened"??

and LOL at the fact that you tried to say "with games like" on the sly as if there were many PS3 games that came out bad in 2010 compared to the 360 version when it was really ONLY Bayonetta..

please tell me that you are not about to start backtracking -_-

 

the hard reality is that for approximately 4 years, we have seen better 360 multiplats then PS3 versions.

oh look, we have a rocket scientist in the building

If Sony made the PS3 just a tad more like 360's architecture, then the embarrassing ports wouldn't have happened.

well being that i already stated earlier that Sony went with different architecture than 360 and that devs developed on 360 1st then ported to ps3?

correct, captain obvious

i dont know what was supposed to be the relevance of even mentioning this but ok..

Don't tell me that you know better then the many developers that choose to make early PS3 multiplats ports the way they did.

LMAO

all you have to do is just pay attention to what these developers say and then connect the dots

let me give you an example

it's kinda like when Square said that the 360 version of Final Fantasy 13 would not hamper the ps3 version. Then later on they admitted that they cut so much content from the ps3 version of FF13 that the cut content could be it's own game.

and when they said that the reason they were bringing Final Fantasy 13 to 360 was to broaden the audience BUT THEN they came back later and said that the REAL reason they brung Final Fantasy 13 to 360 was because Microsoft had simply "asked" them to

 

it doesn't take a rocket scientist to figure this stuff out

oh wait..

They have automatically more credentials then you or me on what to do with their time and money.

uh yes

and that is why most developers have already admitted that they develop on 1 console 1st then port to the next to save time and money like i've already said before -_-

It was never up to Sony and im sure now we all know that. 3rd party industry made sure they share almost exactly the same library, since exclusives are only a small fraction of it. So based on this knowledge, if PS4 launches after the next Xbox, they damn well make sure the architecture is similar, or here we go again :P

LOL

So this is what it comes down to? Denial and ignorance? 3 Forzas. 1 GT. 3 90+ reviews. 1 84. It is what it is, sorry. <-- aww, how clever of you ;)

"Denial and ignorance"???

are you serious? -_-

ok lets all just ignore the fact that Turn10 have admitted(not even 2 months ago) that they cant pull off over 1000 cars, night/day cycle and nascar etc etc on Forza with 360

but yet you are implying that im the 1 that is in denial and ignorant??

ok, whatever you say :)

500 premium cars > 200. GT got simply outdid *lifts shoulders* <-- there it goes again LOL it's nice to see that you are picking up and learning stuff from me. I wish i could say the same about you but oh well.. *lifts shoulders*

a car is a car at the end of the day and GT5 has over 1000 while Forza only has 500, Sorry ;)

Forza 4 came out a year after GT5 and was outdid from the gate, sorry ;)

Yes but 800 of them have inferior interiors and exteriors. Kinda destroys the "best sim" argument if they don't look remotely close to the real world counterpart due to being upscaled PS2 models. <--AND--> Actually no. Rsearch PD to Turn 10. Turn 10's big advantage is that they have a TON of staff, much more then PD. This explains how fast yet quality controlled every Forza is. If Sony cares to *take back* the sim crown, they should start hiring more people at PD, so until then, PD will work at a snails pace compared to Turn 10.

yea yea yea i've heard it all before but im just going to simply quote what i've said earlier as a response to this ;)

it is what it is, you can say what you want about GT and Forza but Polyphony outdid Turn10's Forza games this gen with GT5 *lifts shoulders*

honestly all Turn10 had to do was deliver(which we all know why they couldn't) with the 1000 cars,night/day cycle etc and you wouldn't see so many Forza and GT fans debating it up so much

Polyphony just simply futurproofed GT5 this gen *lifts shoulders*

it is what it is

PD did technically make 2 GTs this gen, but one was actually for PSP. Turns out that was the worst thing they ever did. They should have focused their resources purely on PS3, coupled with that GT PSP is in the *70's* on metacritic, a stain on the franchise that won't go away :)

now i want you to go back and reread what i said about the GT game's each gen

i CLEARLY said 2 gt's each ps "HOME" console each gen(excluding this one)

dont worry, i havn't edited the post it's still there LMAO

 

hmm.. you know what i noticed? you basically have not said 1 damn thing this whole comment -_-

Edit: okay i think this is honestly going to be my last "Big A** Wall Of Text" i make on this because this little debate(or whatever anybody wants to call it) has basically been dwindled down to GT vs Forza but whatever..