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Archylte Steppe in 13-2 & weather changing machine.

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We also checked out the Archylte Steppe, where we had to wander around the giant sandstorm-filled field to help fix a time anomaly. After doing a few quests to fetch and "kill a specific number of monsters" here and there for a nearby hunter's settlement, we were finally given permission to fiddle around with the settlement's weather-changing machine. Not only did this determine the type of encounters that we'd be facing, it also helped reveal the culprit behind the aforementioned anomaly: a giant Feryl sucking in Flans through its mouth. As we set the weather to a clear blue sky, an Adamantoise stood in the way. Killing it at our current level was akin to committing suicide, so we had to change up the weather patterns to make it go away.

 

http://www.digitalspy.co.uk/gaming/i...me-travel.html

another interview, this one with some gameplay details, newish.

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"You're right, for this game we've introduced multiple endings, and the system is heavily related to the Historia Crux that I mentioned before. So basically, when you play a certain time and location, there are several time gates. You may find one, or more than one, but if you find a gate and unlock it, you can jump to another time and location. Basically, your personal story branches differently depending on which gate you go through, so eventually you end up with different endings.

"Another factor is that you bump into monsters so powerful you can't really see them, they're too strong; you can choose not to defeat them and move on with the story. At a later stage, when your characters are even more powerful, you can go back to the previous stage and defeat the monster to unlock a rare gate, which can lead you to a different ending. The different types of gameplay which will lead you to different types of endings."

The ending point was clarified in that you can repeat any time gate and get to other endings, no need to replay the entire game.
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"As you know, Cocoon is destroyed and has collapsed. So obviously now you'd imagine you'll see Gran Pulse more than Cocoon. However, we're talking about a huge story that ranges several hundred years. For example, a location called Bresha Ruins is a location from the Cocoon side of the game. However, sometimes you play three years after the events of Final Fantasy XIII, sometimes several hundred later. You can't say ratio exactly, it depends how you want to play the game."


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"Basically, you talk to one of the NPCs [non-playing characters] and they give you a request to kill a monster or find an item or explore a specific location, and obviously you can expect some kind of reward upon completing the mission, such rewards may help in the opening of rare time gates.

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"When it comes to hidden bosses, there are super hardcore bosses deployed at different locations. When you see them, and you can see them as they're really huge in size, many of them are so powerful if you try to take them on you'll become annihilated in seconds. So what you can do is find a way to fight against them, pass and just move on until your characters are strong enough and then you can go back to the location and defeat these super big, super powerful boss monsters. Succeeding in doing so, you might be able to unlock another time gate and you can move to another time and location again. It's quite interesting."
The replay value and side content is sounding vast. It seems you will have to do side quests in order to get to many other time periods to get a broader view on the story.