sales2099 said:
But as for this comment.....here we go. Don't downplay Forza 2 and 3 getting 90+ cause they had no competition. There were multiplat sim games this gen, remember that. Forza get 90+ reviews purely on their own merits, especially Forza 4 when measured against GT5 :) Actually.......Forza 1 released a few months after GT4.....and outscored it on metacritic but due to GT being an established franchise and Forza being a new IP, nobody really took notice. Who would have thought Forza would come such a long way since then. Well sir, about your PS3 hard to develop for comment, it is a known fact that many 3rd party developers had trouble with it, even in 2010 with games like Bayonetta. What you say about 1st party studios not having to worry about 360 versions is true.......but 3rd party studios make up for 90+ % of PS3 and 360s software library. Sony made a bonehead move making PS3 architecture different from 360s because they should have known that due to a head start the 3rd party industry would be using 360 for the lead platform, which many still do today. Lol ok someone could pick GT5 for the night/day and weather........or pick a game with 500 premium cars (kinda overshadows GT5's 200 lol), autovista, and oh just read the other post I wrote to some other guy on what Forza has. Your last comment really just confuses me. Its pure math here. 3 Forzas this gen on 360 vs one full GT game on PS3. EACH Forza scored above 90.....GT 5 scored an 84. Its extremely obvious that Forza games have better overall packages and GT5 lacks certain video game qualities that Forza has in spades. If you make games at a weaker pace and professional reviewers don't like the one game they do make as much.......that isn't in any way "outdoing", thats just delusional spin on your part. |
now it's time to break you down :)
that wall of text lol, just screams to me that your trying very hard to justify Sonys fall from grace this gen comapred to the glory days of PS2. You like to talk excuses and what ifs but im talking results :)
uhh *look's around* that's EXACTLY what i was doing! excluding the "trying very hard" part
and it's obvious that it was true seeing that you didn't even try to refute it because you CANT being that it was true ;)
In Sony's case, those "what ifs" have to be the most legit "what ifs" in any gaming generation. Sony did not drop the ball this generation, they literally THREW the b!tch at their competition with some of their decisions.
You seem to be the flip side to me and my bias so I can see where your coming from.
BIAS MY A**!!! im not bias at all! i was just simply telling the truth,thats all
don't underestimate Microsoft as competition
yes i know this and i was just trying to remind YOU why you shouldn't underestimate Sony. We've seen microsoft at it's PRIME this generation while we've seen Sony at it's COMPLETE DUMBEST!
not to mention they profit 3 billion every 3 months compared to Sony which hasn't seen a cent of profit in 4 years :). Thats all ill say on that.
I guess microsoft is just making up for all the money they lost on the original Xbox last generation lol which Sony can easily do next generation with PS4 and Vita
now GT5 got NO mercy because of how long it took to get to the market. and i dont blame them for not giving GT5 any slack on the review part and it was more understandable because Polyphony limited the customization in GT5 and made the damage unlockable. You can clearly tell that they didn't even want to add damage to GT5
now i honestly believe that Polyphony didn't expect Turn10 to make a 3rd Forza in a generation(i didn't expect it either) but GT5 still outdid the Forza series at the end of the day this gen. hell, Turn 10 can make a Forza 5 for 360 and it still wont outdo GT5
it is what it is, sorry
Well sir, about your PS3 hard to develop for comment, it is a known fact that many 3rd party developers had trouble with it, even in 2010 with games like Bayonetta
LMAO tell me why i knew that you were ONLY going to mention Bayonetta when you said "2010" LOL
man dont believe that bullsh!t, the whole ps3 being hard to develop for was mainly just a cover up. It's not as hard to develop for as they claimed
if a dev develops a game from scratch on PS3 and another on 360 then yes, the ps3 game would have been a bit more complex
now what these 3rd party developers REALLY do is develop the game on 360 1st, then they PORT it to the ps3 to avoid the time, effort and complexity of building the same game from scratch on the PS3(it's really the smartest thing any developer could do honestly)
a port is basically like a copy and paste(not as simple but you basically get the point). The PS3 has completely different architecture than the 360 so it's obvious that when you port a game built around specific architect to a system with different architect that the shaders and what not wont work correctly which will also give the game a washed up look. you just cant port the game to different architect like that man
now let me give you an example
Armored Core 4 was developed on 360 then ported to PS3
now take a look at this 1 here. Iron man was developed on PS3 1st then ported to the 360
you just cant port a game to a system with different architect like that and expect the game to look the same. Now being that ps3 was the harder system to develop for it was obvious that the mandatory system to develop for 1st was the 360 for most developers(this is why most 3rd party games always looked and run a bit better on 360)
so what the smart developers do is after they port the game to the other system they go back and tune that ported version up a bit so it will look on par with the other version(which should not take long at all)
when all the ps3 ports looked washed up the developers just covered it up with the "ps3 is hard to develop for" line that they always used. It was just the perfect excuse really. Sony was already getting hammered by the media left and right so i guess people didn't really pay much attention to it but whatever
Sony made a bonehead move making PS3 architecture different from 360s because they should have known that due to a head start the 3rd party industry would be using 360 for the lead platform
this is kinda controversial because i see what you mean by this but at the same time Sony was just trying to be different from the Xbox. you cant blame them for trying to be different and it was the same story when PS2 launched with different architecture than the dreamcast. It only really proves my point that Sony was originally aiming to dreamcast the the Xbox 360 but we all know why that didn't happen :)
Lol ok someone could pick GT5 for the night/day and weather........or pick a game with 500 premium cars (kinda overshadows GT5's 200 lol), autovista, and oh just read the other post I wrote to some other guy on what Forza has.
i see what you mean but premium car or not, GT5 still has over 1000 cars while Forza has 500
Forza just simply got outdid *lifts shoulders*
and Polyphony can easily do anything with Gran Turismo that Turn10 does with Forza. It's just that Polyphony only make's 2 GT's for each PS home console(obviously not this gen though being that they only released 1)
EDIT: and yet i've made ANOTHER big a** wall of text -_-








