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sales2099 said:
enditall727 said:
sales2099 said:
enditall727 said:

 

and LOL dont give in to that PolyphonyDigital "perfectionist" crap. Polyphony shot GT5 Prologue out quick and it showed that they knew what they were doing with the ps3. i believe they were just riding out the whole Turn10's Forza 2 and 3. They looked at what Turn10 was doing and just simply out-did what they knew Turn10 could achieve on 360(1000 cars,weather,nascar,night/day cycle etc). Forza 4 proves what PolyphonyDigital was aiming for(seeing as how Turn10 was not able to outdo gt5 in those areas even though it came out later)

as far as sony making 2 dumb moves with PSVita.. okay tell me this, name 1 time that Sony released 1 of it's platforms before it's competitor? *crickets* exactly NEVER! They ALWAYS release IN competition!! I said it right there in the OP! On them missing the Na/Eu Holiday season i guess they dont want to "rush" anything like the way we seen Nintendo rush the 3DS

So your saying PD waits for Forza to make a move before acting? Thats not the behaviour of the supposed king of simulation......usually its they who should set the example. Thats why I don't buy it. Simply put, PS3 was a bitch to program for and they lost track of time, occasionally tweaking the game based on Forza 2 and Forza 3 features. But cmon there was little outdoing in the end. 3 Forzas, all 90+ on metacritic compared to one full GT game with a 84. They nailed some parts like the night and day cycles, but they still lacked a lot of features that Forza has. And cmon, 1000 cars. Its common sense 800 of them arent worth driving, even with the spec 2 update. 

I think Sony should rethink their launch strategies. Launching after Sega and still winning just ain't gonna cut it anymore. Today, launching later = loose. I see no reason to not rush the Vita.....trading lack of launch games for a holiday launch. Like the 3d......launching rushed leads to a head start, and room to grow and improve. Nintendo ironed out most of the 3DS kinks..........before the Vita even released. Thats the magic of a head start, rushed or not 


yea Forza got those 90+'s on metacritic easily early on because Turn10 had no competition earlier this gen

the best driving simulator that released before Forza 2 was *drumrolls* Gran Turismo 4(which was on a last gen console)!

 and we all know that Gran Turismo 5 didn't release until after Forza 3 came out

look the only people who ever complained about ps3 being hard to develop for were people who had worked on 360(3rd party developers)

i remember 1 3rd party developer was explaining some things about ps3 and why it is more complex to develop for than other platforms

he was saying something about the ps3's divided ram and since it is divided into 2 parts that when you are using 1 section of the ram the other section will bite you in the a** if you do something specific but i cant really remember though

it kinda made sense because 360 has 1 whole 512 mb of ram and PS3 has 256 mb of system ram and another 256 mb of video ram

now if somebody like a Sony 1st party dev ONLY works on ps3 tell me how exactly would they find it to be hard to develop for if the ps3 is all they know?  how would they know that ps3 is difficult to develop for if they never even worked on something like the 360?

you should think about things before you say them man

and also lets say a regular person who owns ps3 and 360 goes to the store and is browsing for a racing game. Lets say that they just so happened to pick up Forza and Gran Turismo,reads the back and goes off of that information(which most people do for all games). Which game do you think they would pick? would they pick the 1 that has Nascar, night/day cycle, track editor, dynamic weather or would they pick the other one that doesn't have that stuff? clearly they would pick the game with the most content

it is what it is, you can say what you want about GT and Forza but Polyphony outdid Turn10's Forza games this gen with GT5 *lifts shoulders*