sales2099 said:
So your saying PD waits for Forza to make a move before acting? Thats not the behaviour of the supposed king of simulation......usually its they who should set the example. Thats why I don't buy it. Simply put, PS3 was a bitch to program for and they lost track of time, occasionally tweaking the game based on Forza 2 and Forza 3 features. But cmon there was little outdoing in the end. 3 Forzas, all 90+ on metacritic compared to one full GT game with a 84. They nailed some parts like the night and day cycles, but they still lacked a lot of features that Forza has. And cmon, 1000 cars. Its common sense 800 of them arent worth driving, even with the spec 2 update. I think Sony should rethink their launch strategies. Launching after Sega and still winning just ain't gonna cut it anymore. Today, launching later = loose. I see no reason to not rush the Vita.....trading lack of launch games for a holiday launch. Like the 3d......launching rushed leads to a head start, and room to grow and improve. Nintendo ironed out most of the 3DS kinks..........before the Vita even released. Thats the magic of a head start, rushed or not |
this has to be like the 5th time i've seen you make this claim but you never seem to be able to name them...
for gt5 i can think of dynamic weather - rain, snow etc, more race types like rally, F1, go karting etc, day-night transitions, course maker etc
for forza for the most part all i can think of is the livery editor, autovista and kinect integration







