| Asriel said: Not one of the best reviews I've listened too--I need to shower so will return to this later with my thoughts and points from other reviews, but it seems like Skyward Sword could be a divisive game. It's also interesting to note how the European/UK reviewers are praising the game for shaking Zelda up and making genuine changes, while Gametrailers are criticising the game for not doing enough to change or for making changes in the wrong places. |
Comment 1:
now guys, if you listened to Invisible Walls, you'd know mick damiani reviewed this game. and if you've viewed the show for a long time, you'd know that he's the "Zelda Fanboy" of GT. with that in mind, the problems he had in the review seem legitimate.
now, you'll notice that he didn't bash the motion controls at all, (and who would, Nintendo and bad gameplay dont go in the same sentence)
but if any of you payed attention, he had problems with the games pacing at the first three dungeons, which he said was very slow in IW. not many games have saved points anymore, you just save your game on the spot. even ocarina of time on the 3ds had you save on the spot.
he also said that the first three dungeons were not all that good, because the design didnt make good use of the items. and after that he said that the game really opens up and the dungeons get REALLY good after that initial hump.
and last, he didnt like the fact that there wasnt voice acting, just grunts and gasps. now weather or not you want voice acting in a zelda game is debatable, but it seems he wanted voice acting, the epic cutscenes were a step in the right direction.
oh and 9.1 isnt a bad score at all, in fact its a high score.
comment 2:
Reviews plus gamers in general = idiotic comments generator
Let's see some of the positive points presented:
- Sharply written text/dialogue
- Environments every bit as challenging as the dungeons themselves
- Plentiful weapons and items
- Massive game; 40 hours
- Quick enemy reactions keeps every battle interesting
- Even classic weapons feel fresh with MotionPlus
- Surprisingly realistic physics
- Fun just chopping things to bits
- Boss-fights act as memorable midterm exams for mastery of items
- Some of the best dungeons in series history, with creativity a few games can match
- Learning songs with Fie is absolutely sparkling
- Live orchestrated music, huge step up in quality
- Strong foundations; clever level design and tight gameplay
Why do people correlate the amount of criticism with how it actually affects the overall experience? The core that has made previous games great is still present, and (apart from the positive points mentioned) this most likely easily outweighs the issues presented. It's not about numbers, it's about the impact of each point made. If you are a fan of the Zelda-series, this review shows that gameplay still is great, but that the series is getting old in terms of for instance presentation where it's been overtaken by other games and franchises (something which Nintendo should address in the next installment).
these are two good comment on the review for people who fail to actully listen to it.







