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Well it would appear that Mike Chambers, lead product manager for Flash has decided to come out and explain exactly why Flash failed on mobile devices. Unlike Adobe's official announcement Mike is not sugar coating it at all, the blame for Flash's failure lies squarely on Apple!

"This one should be pretty apparent, but given the fragmentation of the mobile market, and the fact that one of the leading mobile platforms (Apple's iOS) was not going to allow the Flash Player in the browser, the Flash Player was not on track to reach anywhere near the ubiquity of the Flash Player on desktops... Just to be very clear on this. No matter what we did, the Flash Player was not going to be available on Apple's iOS anytime in the foreseeable future."

He talks about how Apple purposely savatouged Flash making it impossible to be success. Since Apple supported HTML5 , Adobe couldn't possibly compete. If you wanted to make something for view on mobile devices you no longer had much of a choice, support HTML5 and be viewable on all phones or the superior Flash but only viewable on non-Apple products.

Essentially Apple wanted to hurt Adobe!



-JC7

"In God We Trust - In Games We Play " - Joel Reimer