JEMC said:
I forgot that! (clear symptom that I don't give a f*** about iOS games) Thanks for reminding me. |
BTW dev tools have by now evolved to such a degree of platform agnosticism that what keeps x86 still so strong on the desktop are, mainly, legacy programs that developers aren't willing to port to other architectures even if it just requires recompiling, and, less seriously and more easily surmountable, device drivers for peripherals and expansion cards, like not low power consumption GPUs, that aren't used yet on anything else than desktops and workstations, so they won't be developed for different HW architectures until they'll be (or they'll be able to become, if some producers commit themselves to push them and take the financial burden of supporting drivers development and support at least initially) widespread enough.
Edit: device drivers are really a small problem, HW producers are already willing to develop them when granted enough market for architectures different fron X86, they already do it for consoles, just to make the most obvious example, they did it for the Mac too when it was still based on 680x0 and PowerPC architectures, they did it even for Amiga and Atari computers, before their decline.








