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Marks said:
KylieDog said:
Been playing it a few hours, Black Ops is better, all that Black Ops fixed has returned in MW3, guns no recoil, stupid knife lunge, stupidly powered killstreaks, quickscoping is back orse than ever.

...plus they removed things like Gun Game and the other BO added. Kill Confirmed is just deathmatch with points for walking over a body.


All very legitimate criticisms.

Aren't the servers muuuuuuch better than in Black Ops though? I've heard the hit detection is 10000000x better than in BO and there is way less lag. 

Plus can the killstreaks or quickscoping possibly being any worse than in MW2? They were horrible in MW2. 

Hit detection is indeed a trillion times better and I addressed most of the issues he pointed out in a previous post, a lot of which are redundant.

One important thing people seem to be missing out here is that the weapons now may have less recoil than BO using the kick proficiency, but they now have idle sway, so if you are holding still your weapon to take someone out long distance, your weapon will sway and put it off target. As I said before this can be reduced using the focus proficiency but then you'll have to deal with more recoil, so its somewhat balanced.

And yes most of the maps I played are very close quarters-medium catering towards assault rifle/sub machine gun. The snipers from what I can see have received a boost even beyond MW2. I know that sounds scary, but I think the map sizes are what is going to make snipers harder to use as I there seem to be not that many long range maps. But still quickscoping could become an annoyance.

Oh and explosives such as noobtubes are pretty much useless, you'll either have to hit the guy in the face or drop in right on his feet to get a 1 hit kill with it and this is without blast shield, so no worries there.