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Dodece said:

...What the game needed was what seemed to be promised earlier in the development cycle. Which was a stable hub world that allowed for some branching. Not to mention some needed juxtaposition that would allow players to get a chance to come down off the adrenaline before more monsters were thrown at them. The impact was very much lessened by the constant attacks. Really it is anticipation and dread that give horror its real power. In the end I became inured to their tactics after about fifteen minutes. When I realized I wasn't going to have to be hyper aware, because I was just going to be mobbed constantly.
...


That and the fact that it went into Slow-Mo and zoomed out to show you exactly where the enemy was... simply destroying any and all elements of surprise.

 

But, as you said, it was overall a good likeable game that could have and really should have been so much more. That being said I am interested in this XBLA Spin-off and will likely get it as soon as I can after release.