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@AaronSOLDIER

All signs point to that not being the case. This game is using a new engine. They are touting the fact that all of their dungeons are hand crafted. That there are over a hundred of them, and that they have individually rendered every single item in the game. It is just hard to see how repetition can be the root cause when all of the leading culprits are all accounted for. If you are going to place it at the feet of repetition you need to explain how that is the case.

I can see where you might think that given Oblivion, but from everything they have said, and more importantly all of the things the gaming community has seen of the game. It just doesn't look like or smell like a recycling job on their part. They have been pretty adamant about the fleshing work they have put into this game. Like I said in my previous post it is probably just a good clean up job on their part. This isn't a game exactly being rushed to meet a deadline. The game has been basically finished for months. More then enough time to clear out vestigial code, and so forth.

Anyway care to provide any evidence beyond a base impulse?