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Fashionably late to the topic are we. Speaking to the issue at hand. I applaud the developer for having the incredibly good common sense to clean up their code before they shove their product out the door. That is the real culprit in most large installs the sheer volume of garbage code. Just a lot of lines of legacy code from the development of a game that wasn't erased even after it was made redundant, or was decided to be excluded in the end result.

It might be hard to see in console games, but tear down a old PC game to see what I am talking about. You will find all kinds of goodies that were left on the cutting room floor. After I had uninstalled one old game. I found a folder for that game that had over a hundred pieces of concept art. None of which were used in the game along with alternate text game manuals. I was slightly amused until I saw how much space that folder was eating while contributing absolutely nothing to the finished product. All told I had stumbled onto half a gig worth of totally useless crap, and I am not sure there wasn't even more worthless crap underneath all of that.