Joelcool7 said:
Also yah we are seeing companies folding altogether. look at Midway and Acclaim and Majesco/THQ are on the verge of collapse. In fact their are plenty of prominent publishers who are just squeaking by. Even the major publishers are making less on their hugely successful titles resorting to other products which will turn profits to off set these losses. With the industries growth costs have also grown. In fact costs have grown faster then the industry. Back during the N64 days you could sell like 200,000 copies of a game and not only break even but turn a healthy profit. Two generations later and you need to sell more then triple that many copies to get the same results. Sharing games and used games weren't a huge problem back then because enough people still bought their games to make a title successful at 200k. But today publishers need to sell way more copies and the consumers simply aren't buying them. There have been several very high quality games which have failed to sell enough copies to break even and that isn't acceptable. If these figures are anywhere close to realistic then some of these less successful games could be saved by the lack of sharing and used sales. P.S- Those who will use the piracy argument that the consumer wouldn't buy the game anyways and the pirated copy isn't detracting from the profits. Well these consumers are buying used and most often they buy for 10$ off or less if you removed the used sales these consumers wouldn't just stop buying games. They would buy new copies or wait for a slight price cut and buy the new copy. Either way this could potentially double software sales and be the difference between losing money and breaking even! P.S- GameStop and used game retailers make more money off of used software then new. It is self destructive to keep this practice around and will lead to only more losses. With every title that bombs due to not breaking even you will get one less IP. Many great IP don't break even when they should. |
Okay, first. As in all business of any kind before gaming. Some businesses are going to make some bad decisions or be it bad luck whatsoever and "forced" to close down. Why is gaming an exception? Yeah, sure, a few companies bankrupted due to reasons unknown and we jump in and blame piracy, used games, loaning, etc...
A game does not have to sell 700k to turn a profit if the game is not capable of reach that number. Have you thought maybe they overshoot their development and their game(s) just didn't meat expectation of the gamers.
Why do they have to find something/someone to blame when their business fail? Maybe the failure is in themselves? You know, that's quite high a possiblity.
The mentality that the customers are somehow to blame is really messed up.







