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amp316 said:
This is what they get for supporting the 3DS.


A large reason publishers and developers aren't seeing success on 3DS is due to quality. With over 70 3DS titles currently on the market I could only think of five or so third party games that are of high enough quality to justify sales higher then 100k. In fact I can't think of a single 3DS game that was high quality and didn't sell over 200,000 copies except maybe DOA.

In the end software sales are beginning to rise and if you launch a high quality title then it should sell fairly well. Looking at THQ's DS line-up about 2/3rds of their software performed very poorly. Also looking at their two titles on 3DS SpongeBob was only launched in NA, while their most succesful DS version launched in both Europe and America. Looking at many of the SpongeBob titles they did not do amazing either and that was on DS with 120-million hardware units opposed to 3DS at what 6+ million?

Many developers who made Wii games stated they turned a profit at the 200K mark and considered their games successes at 500K and that was on a console with what 16x the user base.

Plus the good software the quality stuff will remain on shelves for some time in the future with very little new titles coming they stand to continue selling for a long time. I wouldn't be surprised if by the end of the generation many of the quality launch titles neared 500K.

What is THQ's fault is releasing low quality software and expecting their licenses to sell the software. THQ shifting from low quality licensed software to higher quality internal IP could be one of the best decisions they could make. Of course they have a very small window of opertunity to introduce these new IP. New IP perform best on new hardware the longer you wait after the release of the hardware the harder it becomes to launch successful new IP!



-JC7

"In God We Trust - In Games We Play " - Joel Reimer