They should split the game into five pieces:
You have to answer five questions with two/three options.
What combat difficulty do you want?
Difficulty - Easy/normal/Hard
Almost every game has these choices, why narrow it down. I don't want to start on normal.
Do you want to develop your personality?
Conversations Automatic/Manual
-In automatic mode you don't have to pick every sentence.
-In manual mode you have free choice to develop your personality.
Do you like micromanagement?
Item upgrades Automatic/Manual
This is ship/weapon and body upgrades.
-In automatic mode no-harvesting is needed you'll automatically acquire 80% of all resources.
You still have to search for items or buy them. Once back on the ship everything will be upgraded automatically.
-In manual mode you'll have to do harvesting and upgrading by yourself.
Do you want to explore?
Story: Linear/Free roam/Quick
-Linear: Follow the story in order of missions you acquire.
-Quick: Same as linear (no side missions)
These two modes make use of auto-travelling (no-fuel, no nodes). Key conversations are marked as an objective on map.
-Free roam: Go where you wanna go. You also have to find/explore more to develop the story-line.
Do you want to create you own character?
Simple yes or no.







