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lestatdark said:
StokedUp said:
They should make finding online players easier, I'd up the 10% Soul Level cap to 25% that would help loads.

Also does the 10% soul level cap count for coop play (white soapstone) because if it does I would take that off completely.

They should just use the system in Demon's Souls. 10% SL + 10 for lower and upper limit. Even now, you have 2 -3 times more activity online on Demon's Souls than in Dark Souls for Co-op and PVP.

Isn't that the system that's being used now?

It seems that there's tons of hidden factors that are involved when it comes to co-op'ing, I don't think it's the level range that's hindering it. Sometimes, I'm able to summon/be summoned by a friend pretty fast. Other times, it takes rediculously long.

 

On a random note, abit slow to post here but lightning is getting a -5% damage nerf. I think that's pretty good considering that fire weps were inferior in every way, mostly considering the fact that fire defense is much more common.

Another vid on the patch mostly goin over what's already known:

http://www.youtube.com/watch?v=_HITanD8IxU

You can see the new stats for the Moonlight sword at 1:55.......about 480 total damage. Pretty nice'ish.



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