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BlazeKing79 said:
blunty51 said:
I'm looking at some more in-depth patch info:
http://trendygamers.com/2011/11/02/dark-souls-patch-1-04-information/

Some things worry me a bit. I mean, yea there's some obvious balancing issues that rightfully need addressing, but others are somehow making the game easier...almost *slightly* casuallizing it to keep the new 360 customers perhaps.

Things like:
-Humanity & Twinkling Titanite drop rate increased
-Lockon acquisition range increased
-Ring of Fog users can now be locked on (i can understand this for PvP, but not the PvE)
-Ghosts & Skeletons gives souls now

A couple other things too but these are my main gripes.

Ghosts and skeletons give souls now? Thats so unnecessary that makes the game a tad more easier, something this game does not need when you reliaze how easy the game is when you use the powerful pyromancy. 

Well they're nerfing the pyromancy so that might just balance off. Maybe I'm reading too much into it..