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DonWii said:
About time. I always found the controls on the console to be terrible for RTS's. And yet, they kept coming to consoles. Its a good move by Ubisoft.

 Real Time Strategy was an enigma for console makers. Here's the problem:

1) Thanks to the PC, RTS is a genre that has clearly proven itself to be extremely popular and worthwhile. The potential is clearly there to turn this into a genre like RPGs or FPSers that rakes in billions of dollars.

2) Controlling RTS games with a D-pad sucks. 

Resolving those two issues has been difficult for game developers. They want to be at the forefront of the popularization of this genre, but they also don't know how to make the controls work right. Hopefully this will solve the problem!

 



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