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Pyro as Bill said:
oniyide said:
I LOLed at so many points in this thread. I hope Pyro never stops cause i wanna keep on laughing. But how are the handhelds not considered real Mario games. There 2d, you play as Mario. Sounds like a "Real" Mario game to me, not there fault they are on limited hardware


Mobile Mario works just fine when Nintendo are porting/updating a last gen real Mario. The rest are are poor imitations of their home console counterpart.

SMB on the GBA? Fine. Green and dark green Mario Land at the same time as SMB3? Should have used a new IP.

 

@Joel "the hardware didn't have the numbers to support higher software sales!"

That's not how it works.

Software sells hardware, not the other way round. DVDs sell DVD players. Office software, the Internet and Facebook sell PCs.

The hardware couldn't sell any more because it didn't have enough system selling games. 3D Mario sells systems but real Mario games sell more. Real Mario is more than a 'system seller', it's a 'generation winner'.

Imagine if Sony dropped Gran Torino and told everyone that Wipeismo is the natural progression, nay the evolution, of GT. Imagine if MS dropped Halo and told everyone Halo Wars is the evolution of Halo. Would it be suprising if those consoles didn't sell as many as their predecessors?

That is only true in some cases or to a limited extent. Hardware development costs effect whether third parties produce software for your system, so yah in that case hardware leads to software which leads to more sales. Secondly cost to consumer, expensive hardware doesn't sell even if it has the games PS3 proved you wrong, Sony thought because they had all the third party support from the last two generations and their outstanding first party software that the expensive hardware would sell. They were mistaken. Thirdly innovative hardware sells over regular hardware PSOne brought in CD which was not only cheaper for developers and consumers but was more conveniant. Then Sony adapted Rubmble and every peice of technology they could to keep their product in line with Nintendo.

Without good hardware that is cost effective and innovative you won't get the software. It is hardware that sells software because without the good hardware their wouldn't be any software.

Also the PSOne had amazing software from both Sony's first parties and third party studios. Fact is with a limited growing market Sony's growth had to come out of someone's market share. Its not like Sony could sell 100-million units without damaging Nintendo's hardware numbers.

According to VGChartz data PSOne had 458 titles for the console while Nintendo 64 had onl 322. Thats over a hundred fewer games. By yolur argument that software sells hardware it is very clear Nintendo was at a huge disadvantage. Now you accuse Mario of being responsable for this downfall correct? Yet Mario games sold consistently to a similar number of Nintendo consumers during the Nintendo64 days.

As I said the hardware, N64 limited the softwares sales capabilities. No matter how you look at it no matter how good the Mario game was it alone couldn't have taken on PSOne, in fact Nintendo's first party software alone couldn't take down Sony.

Now Rol has made a very good point in saying that all of the GameCube games have made it back for the Wii. Yet GameCube was one of the least successful consoles in Nintendo's history. Wii was also selling its best during that era and shortly after NSMBW and DonkeyKong:CountryReturns launched their hardware sales began a free fall.

What limited Mario's sales , Hardware, not enough hardware units in people's hands (Caused by countless reasons)

 



-JC7

"In God We Trust - In Games We Play " - Joel Reimer